Different grain treatments on the same 480p Gothic location loop, generated through the drpost container's /run API (GPU/NVENC) — grain is a per-frame temporal pass (luma-only, mids-biased, so it scintillates like real film). Levers: size (noise-resolution divisor — bigger = chunkier), strength, softness. The +time under each is the container add cost at 480p. Click any clip to enlarge.