🎞️ Film grain

Different grain treatments on the same 480p Gothic location loop, generated through the drpost container's /run API (GPU/NVENC) — grain is a per-frame temporal pass (luma-only, mids-biased, so it scintillates like real film). Levers: size (noise-resolution divisor — bigger = chunkier), strength, softness. The +time under each is the container add cost at 480p. Click any clip to enlarge.
No grainclean reference · +~0.9s
Finesize 1 · str 8 · +~1.7s
Mediumsize 2 · str 11 · soft 0.4 — filmic · +~1.5s
Medium-heavysize 2 · str 15 · soft 0.4 · +~1.4s
Coarse + softsize 3 · str 13 · soft 0.7 — heavy clump · +~1.4s

Film grain intensity — medieval fine grain (size 1) at rising strength — pick one before it washes out her detail

Nonestr 0
Lightstr 4
Mediumstr 7
Currentstr 10 — washing out